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This is a writing journal. That means, by default, the only things I "own" are the stories I write. I do not claim ownership to any of the characters, series, or other copyrighted entities in this journal. I'm not making money off them, either, or I'd probably be a lot more productive.
If you have any comments, questions, suggestions, whatever, leave 'em here. Anonymous commenting and comment screening is on, so you don't have to get an account to say something, and if you ask me to leave the comment screened to keep it private, I'll be the only one that sees it.
If you see [scrap] in the subject line in any post, that means that whatever fic is posted in it is polished enough for human consumption but not actually expanded enough to be considered a standalone piece. They're typically ideas or situations that I've played with but haven't actually gotten around to fully fleshing out, so if they don't make much sense, that's why.
an easy catch-all
Sticky: Mar. 28th, 2025 01:00 amand the days pass slowly by
Sep. 19th, 2025 04:31 pmfandom: Stardew Valley
character(s)/pairing(s): it's a variety show in here! for characters, in order of appearance: Maru, Penny, Jodi, Caroline, Pam, Emily, Sandy, Abigail, the Desert Trader, the Traveling Merchant, Haley. for pairings: Maru/Penny and Emily/Sandy.
summary: Eight moments in the lives of some of those who live and work in Stardew Valley.
crossposted: AO3 / Tumblr
this is a collection of the drabbles i wrote and posted for the Stardew Valley Fanfic Writer's Guild's Labor Day drabble challenge on Discord, with an additional two ("sailing on a sunbeam" and "a warm port") that i wrote post-challenge to even out the number of drabbles.
the challenge was to get the drabbles all in at 100 words or less while writing on the four different prompts we got over the course of the weekend. i hit the mark with some of them, and went a little over with others. this was a ton of fun, and i'm happy with the results! it was also great reading everyone else's drabbles and takes on the prompts, as well.
for this Dreamwidth post, i'm throwing them all into the same post, because i'm not looking to fight with even the beta post editor for four posts or eight separate chapters like i did with the crossposts. apologies for any formatting weirdness, in advance.
( drabbles ahoy! )
[Chapter Index]
( Deng Wei is the bartender and cook at Patty's, an inn built in a large pre-War train station. )
[Chapter Index]
( You see this? )
[Chapter Index]
( This is the kind of world where people are going to do what they need to so that they make it to tomorrow morning. )
[Chapter Index]
( Sasha Rogers initially meets me around mid-morning at a bar in Cottonwood, a very small mining town about a day's walk south of Redding. )
[Chapter Index]
( Ash Carson is a caravaneer. )
[Chapter Index]
Fandom: Fallout
Character(s) [pairing(s)]: OCs [Various, none involving canon characters]
Summary: The wasteland's full of jobs to do and people to do them, from soldiers to raiders, from merchants to thieves. Question is, what do the people think about what they do to make a living? [Interviews with wastelanders, where they "talk about what they do all day and how they feel about what they do." Based off of Working by Studs Terkel.]
[Chapter Index]
( Shu Leung is a debt collector who also works for Nash & Johnson. )
Fandom: Fallout
Character(s) [pairing(s)]: OCs [Various, none involving canon characters]
Summary: The wasteland's full of jobs to do and people to do them, from soldiers to raiders, from merchants to thieves. Question is, what do the people think about what they do to make a living? [Interviews with wastelanders, where they "talk about what they do all day and how they feel about what they do." Based off of Working by Studs Terkel.]
[Chapter Index]
( Leslie works for Nash & Johnson Collections, a collections agency based in the Hub, and is head of the firm's operations in the Mojave. )
Title: Hot Days, Hard Work (3. Tom Alfero (Courier))
Fandom: Fallout
Character(s) [pairing(s)]: OCs [Various, none involving canon characters]
Summary: The wasteland's full of jobs to do and people to do them, from soldiers to raiders, from merchants to thieves. Question is, what do the people think about what they do to make a living? [Interviews with wastelanders, where they "talk about what they do all day and how they feel about what they do." Based off of Working by Studs Terkel.]
[Chapter Index]
[Chapter Index]
[Chapter Index]
( Charlize, 32, lives at the junction of I-15 and Highway 161, a crossroads between Primm, Goodsprings, and Sloan. )
Hot Sun, Hard Work [Caps and Dollars]
Aug. 1st, 2013 12:35 am[Chapter Index]
( At the end of the day, it's a dog-eat-dog world. )
Hot Sun, Hard Work [Foreword]
Aug. 1st, 2013 12:22 am[Chapter Index]
( When I first told my editor at the California Sentinel that I wanted to put together a book of interviews with people about their jobs, she smiled, said it sounded like a great idea, and offered to put me in touch with a friend she had at the only publishing house in the NCR. )
the future is...?
Jul. 13th, 2013 09:39 pm( Freedom. )
Capstone Post: That OTW Thing
Jun. 21st, 2013 06:29 pmedit 9/19/25: hey, so, given the fact that all my work is on AO3, and also the fact that this was published like...over a decade ago, this is not where i currently stand on AO3 and even the OTW in general. i'm a big believer in the idea of transformative works and the importance of them (and us creators) being able to exist in peace without the threat of legal action hanging over our heads more than it already always is.
the fannish landscape is very different now than it was then, in many ways, and my relationship with fandom and fan works even more so. i think, especially in today's world, it's kind of...wild to think that you can seriously "control" or dictate how fans can and should interact with your work, and that part of releasing that work into the world is coming to terms with the fact that once it's out there, it's out there. you have to let go of the idea that you can still really control the narrative around it, especially in regards to how people react and respond to it. you can try and influence it, but it's not solely in your hands any more. that's one of the points of publicly releasing something to begin with—you want others to experience it.
i suppose there's a conversation about respecting a creator's wishes, which is mostly what i was on about back in the early 2010s when i was taking the stance i took then. but also...if you don't really like fanfiction/fan art/whatever of your work, just let people know you don't want to interact with that content and move on. trying to actively keep people from even creating that stuff in the first place feels like a fool's errand, even putting aside what it says about how you view and respect your fans.
i'm leaving this post public for a variety of reasons, but i did want to make that clear for anyone who might be paging back through this journal's archive. this is a reflection of my views when it was originally written and posted, not now.
###
If anyone remembers that big OTW thing that happened a few months back, I've been thinking about it. I'm not exactly happy with what I was trying to say or how I said it, and so I'm doing this wrap-up post, because I'm tired of thinking about the myriad ways I screwed up while trying to make my points and respond to other points.
TL;DR breakdown:
1. I know the OTW isn't out to get anyone.
2. I didn't completely do my research and, as a result, said stuff that was completely wrong about the OTW--namely, that they're trying to speak for everyone. I was incorrect, and I made a mistake by not being 100% sure of the things I was saying.
3. I don't have it out for the OTW or people that support them/share their beliefs. At all.
4. My big issue with the OTW is mostly that if I get a take down notice, I want to listen to it. They don't. Hence, why I don't want my work up on AO3.
5. I don't expect other people to react to take down notices the same way.
6. I wish I hadn't started talking about legal arguments and all that stuff, because I know jackall about it and it probably just made my ultimate point--see #4--a lot muddier. You can't take back stuff on the internet, but wow, if you could, I'd probably nuke most of that stuff off the face of the earth and come back with something that was more consistent.
The detailed post is below the cut.
( 1. I know the OTW is not out to get anyone. )
Response #3 [AO3 meta]
Mar. 5th, 2013 04:07 pmedit 9/19/25: hey, so, given the fact that all my work is on AO3, and also the fact that this was published like...over a decade ago, this is not where i currently stand on AO3 and even the OTW in general. i'm a big believer in the idea of transformative works and the importance of them (and us creators) being able to exist in peace without the threat of legal action hanging over our heads more than it already always is.
the fannish landscape is very different now than it was then, in many ways, and my relationship with fandom and fan works even more so. i think, especially in today's world, it's kind of...wild to think that you can seriously "control" or dictate how fans can and should interact with your work, and that part of releasing that work into the world is coming to terms with the fact that once it's out there, it's out there. you have to let go of the idea that you can still really control the narrative around it, especially in regards to how people react and respond to it. you can try and influence it, but it's not solely in your hands any more. that's one of the points of publicly releasing something to begin with—you want others to experience it.
i suppose there's a conversation about respecting a creator's wishes, which is mostly what i was on about back in the early 2010s when i was taking the stance i took then. but also...if you don't really like fanfiction/fan art/whatever of your work, just let people know you don't want to interact with that content and move on. trying to actively keep people from even creating that stuff in the first place feels like a fool's errand, even putting aside what it says about how you view and respect your fans.
i'm leaving this post public for a variety of reasons, but i did want to make that clear for anyone who might be paging back through this journal's archive. this is a reflection of my views when it was originally written and posted, not now.
###
For those of you just joining us, here's a roughly chronological timeline of the posts with links:
Sachehund's initial post about the OTW, and the follow-up that makes the link between the OTW and AO3. (One link because both posts are on that page.)
My post, outlining why I chose to wipe my AO3 account (and also a response to/echoing of Sachehund's follow-up post).
Anne Apocalypse's call for opinions.
--There are several reblog opinions off of Anne's post that I'd suggest reading to get a broader view of the perspectives of the situation. All the ones I've read have brought up valid points, a lot of which I hadn't thought of.
My response to the responses to Anne's post, which is mostly clarifying my position and directly responding to some of the points brought up.
Sachehund's addition to my post.
meinterrupted's posts. (They were posted on Tumblr and Dreamwidth, but I'm just liking the DW ones for simplification.) The first one is a more general counter post to Sachehund and me, the second one is a response to Sachehund's response to me.
Sachehund's post about meinterrupted's cross-posts to DW and the conversation(s) going on there.
EDIT: myinterrupted's response to Sachehund's post, which I missed.
This post, also a response to meinterrupted.
Cut for length.
( No, seriously, it's long. )
help the bombardier
Jan. 12th, 2013 10:59 pmTitle: help the bombardier
Fandom: Fallout (New Vegas)
Character(s) [pairing(s)]: OCs that can potentially be actual named people in the game [N/A]
Summary: "Tell me a story, kid. A good story. A good, long story before I bash your face in." [A story about nothing, set in nowhere. This is an experiment in style more than anything. Fair warning.]